I am afraid we might have to restart.Ĭaptain, sensors detect the end of the wormhole. The view screen has gone dead! The ship is not responding, sir. We have no hope of reaching our destination if we don't. We have no choice, Spock bring in as many of the crystals as possible. What are our odds, Spock? Given that Geezer is at the controls I would give us pretty thin odds Captain. But Spock what would happen if we accidentally locked on to a space rock? That would cause damage to the ship, sir. The Enterprise's power reserves are running low, I would advise we attempt to lock on to as many of the crystals as we can with the tractor beam. Captain? Yes, Spock? The sensors are picking up the presence of dilithium crystals amidst the debris. Watch out for that space debris! Whew that was close. Sir, that's because of the effects the wormhole has on gravity. Spock, red alert! Sulu, why are we veering so far off center? Holy carpal tunnel it is hard to steer in this wormhole. Scotty, why didn't you tell me that unstable engines in warp drive can create wormholes? But captain, it says so right in the game manual. Engage warp drive! What's that? The engines aren't stable! Oops. However, just as big a problem is that the Klingon Klaa, who hates Kirk, has monitored our transmissions and is determined to beat us to Sha Ka Ree and defeat us. Now, as hostages on our own ship, the crew is forced to boldly go where no man has gone before. Sybok is bent on discovering the Garden of Eden which he believes is on the planet Sha Ka Ree beyond the Great Barrier in the center of the galaxy.
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In their efforts to rescue the Consuls, the away team gets captured by Sybok and they are used as hostages in order to take over the Enterprise. Kirk gets interrupted from shore leave to investigate the kidnapping of three Consuls on the planet Nimbus III by the notorious Vulcan Sybok. The game begins with a pretty cool introduction using some nice painted screens that set up the story. And so it was when I sat down after having installed this one. When I get set to play a game with the name Star Trek I expect big things. Enterprise and go save the galaxy one more time! This is easily seen in the screenshots on the back of the box, and as they say - a picture is worth a thousand words. Like many movie-based games of its period, Star Trek V: The Final Frontier consists of various arcade games combined together to form a sort of action/adventure game. Current negotiations for a peace settlement, while well underway, are still quite fragile. I am under direct orders to avoid any confrontation with the Klingons. It is my plan to beat them to the destination. I am certain the Klingon High Command has dispatched a vessel to Nimbus III. Commander Uhura has been picking up distant, coded Klingon tranmissions. Scott to pull off a minor miracle and get us underway in the next four hours. Once again I find myself with a skeleton crew and a barely functioning ship headed into the Neutral Zone. Captain's Log: Stardate 8474.1 We have just received an urgent transmission from the commander of Starfleet detailing the situation on Nimbus III.